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Tetris Didn't Succeed at The Game Awards — Another Award Type Could Fix That

Each time a prominent honors show draws close, one notices an outcry for the addition fresh award types to acknowledge underappreciated efforts and satisfy the spirits of fans who have specialized interests.

Another commentator made the case advocating for terror-themed awards. That would be fantastic. Equally deserving are tabletop games, representing someone's personal cause. However, I must insist when I prioritize because like all dedicated enthusiasts, I have a cast-iron argument supporting my request is the most urgent above others. Here's the proposal: It's essential to create a category for puzzle games.

Organizing Gaming Categories

Organizing artistic expressions defies precise measurement; it’s very subjective, and it will always start arguments concluding with vague boundaries. This explains why film award organizations don’t do it. However, it represents a necessary evil for the industry of gaming, that demonstrate such variety they barely qualify one unified medium.

For comprehensive acknowledgment of gaming accomplishments to be recognized, and to ensure all game types to receive proper recognition, genre categories are essential.

Present Award Structure

The major gaming awards currently feature award types recognizing Action-oriented games, Action/Adventure, RPG experiences, Fighting, Sim/Strategy, plus athletic and racing experiences. Between them, these classifications effectively encompass numerous genres, and you can find room for most games within them.

Different situation exists for brain-teasing titles. No suitable classification appears for their placement. Examine these examples from outstanding current releases, showing diverse approaches: building puzzles in a particular game, fast-paced pattern recognition in a different title, thought-provoking social scenarios of a third title. Which classification works among existing types? Simply put, no category fits.

The Representation Problem

Many instances occur of brilliant puzzle games launched regularly lacking appropriate categories in entertainment awards, except when they manage to fit for categories like Mobile Game, Virtual reality experiences, or the intensely contested Indie races.

  • An iconic brain-teaser got overlooked for anything that year
  • A different innovative game missed out during that ceremony
  • Well-received sorting experience got ignored in 2021
  • Just some logic titles barely qualified for small studio or handheld classifications

Importance of Logic Titles

These are often modest productions, but the art of the puzzle game is of massive significance. Iconic mobile puzzle games rank among most popular titles in the world and have been for an extended period.

The famous puzzle experience competes with famous sandbox experiences claiming status as most purchased experience; it additionally competes for best game of all time. Puzzle games are foundational for gaming as medium, and engaging with almost every other genre.

Proposal and Rationale

Puzzle games wouldn’t have that issue. You could fill multiple candidates interesting, varied, worthy titles every year with ease — perhaps, with difficulty, given the need to exclude many worthy titles.

To emphasize again, these are games without proper classification at major gaming awards. Puzzle game makers function at the demanding boundary game development, producing among essential manifestations within interactive entertainment. Comparable to cinema stunt performers, they deserve recognition. Let’s not keep them waiting decades.

MG
The writer

Michael Goodman

Elena is a certified nutritionist and wellness coach with over a decade of experience in holistic health.

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